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No, it's just starting over. It's a whole new animation world out there. The days of inking and painting cels are gone, and that is not a horrible thing. Cels were extremely difficult to work with, organize, and keep clean. I was lucky to have some remarkable people working for me over the years, thank you, oh powerful universe. Knock Knock could produce some very innovative styles even with the limitations of an acetate world. Todd Myers and David Fedan were master inkers, Bev Chiara, one hell of a cel painter. All those talents are still valuable, but there are thousands of styles to be explored now due to that digital thing that seems to be happening everywhere. The digital age that gave birth to 3D animation, that has changed photography forever, and that has now changed 2D production as well. 3D had to innovate since it's inception and now it is 2D's turn. Programs like Photoshop, Illustrator, Flash, After Effects are all getting more sophisticated. It would have been impossible to create the image above in cel work. Well, maybe not impossible but would have been a huge pain in the ass. It probably would have taken most of the day instead of ten minutes. As 2D artists, we must continue to innovate, create new images and styles , we are at the beginning of a whole new art form and even though old production techniques still have some value, we now have the tools to finish without limitation.