Tuesday, November 11, 2008
Here is an extreme test for my little dashboard Hula character. I am animating this in a technique we developed at our studio years ago. It is no where near a traditional approach to animation (using construction, animating rough in order to feel out the motion) but it was much faster and eliminated the need for a larger animation team. We called it, "animating cleanly". Starting with a good pose of the developed character we began animating, cleaning up as best we could. It eliminated the need for a clean-up artist, and it took out much of the guess work for the inbetweeners, therefore making the process faster. With production schedules getting shorter and shorter, we felt the need to approach our animation in this way. It is imperative to have a good knowledge of anatomy to animate this way and it took a consistent hand by the inbetweeners to work in this production model. Did the animation suffer, probably. But it was fast and we did get better at it.